Wayfarer Tools

Assets that let you ship.

Wayfarer Tools is an independent studio making assets for Unity developers: gameplay and AI tools, 3D environment kits, animations and VFX. Everything is built for the current Unity versions, works in every render pipeline, comes with documentation and gets real support from the people who made it.

Browse the assets Unity Asset Store
Unity 2021.3+ and Unity 6 Built-in, URP, HDRP Source included on tools Made in Denmark

Assets

Available now and in production. New releases are announced on this page.

Available

PathFinder

Pathfinding and local avoidance: automatic navmesh generation, grid, layered grid, point and navmesh graphs, path smoothing, movement components, ORCA crowds, 2D support. Full C# source.

Product page and videos →
Available

Five Sailing Ships

A wooden fleet for strategy and RPG scenes: sloop, brig, frigate, xebec and galleon with three LODs, four canvas styles, braceable yards and gun sockets. URP and Built-in materials.

Product page and turntables →
In production

Environment kits

Modular 3D environment packs with consistent scale, clean topology, LODs and colliders, ready for both stylised and realistic projects.

In production

Animation sets

Humanoid animation packs (locomotion, combat, interaction) that retarget cleanly to Mecanim humanoid rigs and come with ready made controllers.

In production

VFX

Particle and shader based effects (impacts, magic, environment) built for URP and HDRP with performance in mind.

Planned

More gameplay tools

Companion systems for PathFinder and general purpose gameplay tooling. Tell us what would help you most.

Get notified

Release updates

Want to know when a new asset ships or a big update lands? Send a short mail to support@wayfarertools.com and we'll add you to the release list. No newsletter spam.

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How we build

The same rules for every asset, whether it's code or content.

Current Unity, every pipeline

Tested on Unity 6 and the supported LTS versions. Nothing is tied to a single render pipeline; content ships with pipeline neutral materials or converters.

Documented and tested

Manuals that explain every setting, demo scenes you can open, and for tools an automated test suite that runs before every release.

Support from the maker

Questions go to the person who built the asset. Usual response time is two business days, often much faster.