Five Sailing Ships, ready to sail.
A wooden fleet for strategy, RPG and naval scenes: a one-mast sloop, a square-rigged brig, the Aster frigate, the lateen-rigged Kestrel xebec and the two-deck Bastion galleon. Each ship has three hull LODs, pivoted yards you can brace, named gun sockets with three gun types, and fitted sails in four canvas styles.
Get it on the Unity Asset Store See the shipsThe fleet
Rendered in Unity from the shipped prefabs. Nothing is retouched.



What's in the package
Art assets with sensible structure, not a sailing simulation.
Five hulls, four looks
Every ship comes bare and fitted with white, tan, red-striped or black canvas: 25 ship prefabs. Sails are static, gently curved meshes that light correctly from both sides.
Modular rigging
Each yard is its own pivot, so you can brace spars across all LODs from code or animation. Named sockets for guns, flags, lanterns and figureheads.
Guns included
Long gun, carronade and swivel gun as separate prefabs. Fitted ships arrive with long guns seated in every gun socket; remove or swap them per socket.
Three LODs
Detailed LOD0 hulls for close cameras (30k to 93k triangles), LOD2 hulls from 5k for large fleets. LOD groups are set up on every prefab; tune the thresholds for your camera.
URP and Built-in
Ships with URP Lit materials and a Standard-shader set for the Built-in Render Pipeline; a menu switches all prefabs in one click. HDRP is not supported.
Clean data
Unit scale (1 unit = 1 m), zeroed roots, root at the waterline, simple hull colliders, editable FBX files, a documented catalog of socket and pivot positions.
Specifications
| Ship | Length | Beam | LOD0 tris | LOD1 | LOD2 | Sails | Guns |
|---|---|---|---|---|---|---|---|
| Sloop | 14 m | 3.8 m | 30,194 | 12,830 | 5,282 | 3 | 2 |
| Brig | 15.5 m | 6.4 m | 44,051 | 18,719 | 7,706 | 7 | 6 |
| Aster frigate | 22 m | 6.0 m | 93,171 | 39,591 | 16,298 | 10 | 11 |
| Kestrel xebec | 21 m | 5.0 m | 41,541 | 17,655 | 7,268 | 3 | 7 |
| Bastion galleon | 27 m | 9.5 m | 82,451 | 35,038 | 14,425 | 10 | 18 |
Scope: static sails, no buoyancy, cloth, firing or crew systems. Miniature game proportions, meant for medium to distant cameras. The ships were generated with procedural Blender tooling assisted by AI and then revised, structured and validated by hand; this is disclosed on the store listing.